Sunday, February 24, 2008

Another one caught the fever!

We did a good afternoon of climbing with our newest victim, Jaclyn. Kenway and I were doing two up per rope to work on endurance and to lose less time. I was burning out more quickly for it but Kenway looked pretty good. I tackled the 5.9 coming out of the tunnel and a bunch of 5.7/5.8 combos and a few 5.10s. Kenway tackled some of his favorites (like the 5.11s out front) and did some good work on a few easier runs. However, most of the accolades go to our newest recruit. Jaclyn not only climbed to the top on her first go, but proceeded to dominate all the 5.7s we could find here and eventually got so angry at a move on two different routes that she was swearing her return to conquer them. She was a true champ managing to back-step, pedestal and generally look like a pro on her routes. A 5.7+ that MGH set gave her some trouble, but we think it was missing a hold. With out a doubt she'll be back for more

3 comments:

brian said...

Sounds like fun! I assume two climbs per person is only faster if you stay tied in, which means finding 2 climbs on the same rope, right? All I can think is burning forearms...

dep said...

Yeah, it means a bit of planning ahead and you can't always find two routes. It's definitely better to choose two routes that are a bit below your limit if your going to try this--I found that a 5.8/5.9 combo would completely blow me out, but a 5.7/5.8 combo would be ok. I often hit grip fatigue before finishing the second route. But we also did single climbs on the harder routes.

kenny g said...

Jaclyn was a champ! There were several times where I thought for sure she was coming off the wall, only for her to fight off the pump and continue through.

Yah, the two routes per tie-in are a little for efficiency, but mostly to work on endurance. I'm thinking of roping up for a target route, and then hitting an easier one as the second - allows you to work a climb while you're tired, emphasizing efficient technique. You can also work the sequence on a route at your limit, then come down and shake out before attempting to send it in one go.

Sort of emulates longer outside climbs too...